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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DirectoryTree.h>
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| TPair< FStringView, ViewedValueType * > | operator* () const |
| bool | operator!= (const FIterationSentinel &) const |
| TPointerIterator & | operator++ () |
| operator bool () const | |
| TArrowWrapper< TPair< FStringView, ViewedValueType * > > | operator-> () const |
Friends | |
| class | TDirectoryTree< ValueType > |
Iterator used when iterating all paths in the tree, both added or implied. The return value of operator* has a (possibly const) ValueType*, which will be non-null for all paths that were added to the tree and null for the implied parent directories that were not added.
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