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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMeshVertexBuffer.h>
Inheritance diagram for TGPUSkinVertexFloat32Uvs< InNumTexCoords >:Public Attributes | |
| FVector3f | Position |
| FVector2f | UVs [NumTexCoords] |
Public Attributes inherited from TGPUSkinVertexBase | |
| FPackedNormal | TangentX |
| FPackedNormal | TangentZ |
Static Public Attributes | |
| static constexpr uint32 | NumTexCoords = InNumTexCoords |
| static constexpr EStaticMeshVertexUVType | StaticMeshVertexUVType = EStaticMeshVertexUVType::HighPrecision |
Friends | |
| FArchive & | operator<< (FArchive &Ar, TGPUSkinVertexFloat32Uvs &V) |
Additional Inherited Members | |
Public Member Functions inherited from TGPUSkinVertexBase | |
| FVector3f | GetTangentY () const |
| void | Serialize (FArchive &Ar) |
32 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!
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friend |
Serializer
| Ar | - archive to serialize with |
| V | - vertex to serialize |
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staticconstexpr |
| FVector3f TGPUSkinVertexFloat32Uvs< InNumTexCoords >::Position |
full float position
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staticconstexpr |
| FVector2f TGPUSkinVertexFloat32Uvs< InNumTexCoords >::UVs[NumTexCoords] |
full float UVs