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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneChannelHandle.h>
Public Member Functions | |
| TMovieSceneChannelHandle () | |
| TMovieSceneChannelHandle (TWeakPtr< FMovieSceneChannelProxy > InWeakChannelProxy, int32 InChannelIndex) | |
| ChannelType * | Get () const |
Protected Member Functions | |
| TMovieSceneChannelHandle (TWeakPtr< FMovieSceneChannelProxy > InWeakChannelProxy, FName InChannelTypeName, int32 InChannelIndex) | |
Protected Attributes | |
| friend | FMovieSceneChannelHandle |
Forward declaration of a typed channel handle. Typed channel handles replicate the inheritance hierarchy of their channels in order that overload resolution on them can happen without user-conversion or templating
Handle to a specific channel in a UMovieSceneSection. Will become nullptr when the FMovieSceneChannelProxy it was created with is reallocated. The handle class hierarchy matches that of the channel itself so that functions can be overloaded for any given base/derived handle type
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Construction from a weak channel proxy, and the channel's index
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inlineprotected |
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Get the channel pointer this handle represents.
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protected |