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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneInitialValueStore.h>
Public Member Functions | |
| TMovieSceneInitialValueStore (TMovieSceneBlendingActuator< DataType > &InActuator, const TBlendableTokenStack< DataType > &InStack, UObject *InAnimatingObject, IMovieScenePlayer *InPlayer) | |
| DataType | RetrieveCurrentValue () const |
| DataType | GetInitialValue () const |
| UObject * | GetAnimatingObject () const |
Temporary data structure used as a proxy to retrieve cached initial values for the currently animating object
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Constructor
| InActuator | The actuator that will apply the final value |
| InStack | The stack of tokens that are currently being blended (used for saving pre-animated state) |
| InAnimatingObject | (Optional) The object that is currently being animated (nullptr for root tracks) |
| InPlayer | (Optional) The movie scene player currently playing the sequence (nullptr for data interrogation) |
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Access the object that this store's initial values relate to
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Access the initial (cached) value from the object that relates to the current actuator's ID, before it was animated by this actuator
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Access the current (uncached) value from the object that relates to the current actuator's ID