#include <AnimationEvaluation.h>
FAnimationEvaluationTask allows post-evaluation functions to be added to an evaluator, so that data not cached in FAnimationEvaluationContext can be handled by external mechanisms.
◆ IsValid()
| bool UE::Anim::FAnimationEvaluationTask::IsValid |
( |
const USkeletalMeshComponent * |
InSkeletalMeshComponent | ) |
const |
|
inline |
◆ Guid
| FGuid UE::Anim::FAnimationEvaluationTask::Guid |
◆ PostEvaluationFunction
| TFunction<void()> UE::Anim::FAnimationEvaluationTask::PostEvaluationFunction |
◆ SkeletalMeshComponent
| TWeakObjectPtr<USkeletalMeshComponent> UE::Anim::FAnimationEvaluationTask::SkeletalMeshComponent = nullptr |
The documentation for this struct was generated from the following file: