#include <AttributeBlendData.h>
◆ TAttributeSetIterator()
◆ GetAdditiveType()
◆ GetBoneWeight()
Returns (bone level) weight value for the current attribute its bone and container
◆ GetHighestBoneWeighted()
Returns highest (bone level) weighted value, and its weight for the attribute set
◆ GetHighestBoneWeightedValue()
Returns highest (bone level) weighted value for the attribute set
◆ GetHighestWeightedValue()
Returns highest (container level) weighted value for the attribute set
◆ GetIdentifier()
Returns the identifier for the current attribute set
◆ GetIndex()
◆ GetValue()
Return the value for the currently indexed entry in the attribute set
◆ GetWeight()
Returns (container level) weight value for the current attribute's container in the attribute set
◆ IsFilteredBlend()
◆ Next()
Cycle through to next entry in the attribute set, returns false if the end was reached
◆ FAttributeBlendData
◆ Collection
Attribute collection for current index
◆ CurrentIndex
◆ Data
Outer object that creates this
The documentation for this struct was generated from the following file: