#include <AttributeBlendData.h>
◆ TAttributeSetRawIterator()
| UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::TAttributeSetRawIterator |
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const FAttributeBlendData & |
InData, |
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const FAttributeSet & |
InCollection |
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◆ GetAdditiveType()
◆ GetBoneWeight()
| const float UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::GetBoneWeight |
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const |
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Returns (bone level) weight value for the current attribute its bone and container
◆ GetHighestBoneWeighted()
| void UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::GetHighestBoneWeighted |
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const uint8 * |
OutAttributePtr, |
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float & |
OutWeight |
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Returns highest (bone level) weighted value, and its weight for the attribute set
◆ GetHighestBoneWeightedValue()
| const uint8 * UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::GetHighestBoneWeightedValue |
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const |
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inline |
Returns highest (bone level) weighted value for the attribute set
◆ GetHighestWeightedValue()
| const uint8 * UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::GetHighestWeightedValue |
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const |
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inline |
Returns highest (container level) weighted value for the attribute set
◆ GetIdentifier()
| const FAttributeId & UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::GetIdentifier |
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const |
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Returns the identifier for the current attribute set
◆ GetIndex()
| int32 UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::GetIndex |
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const |
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◆ GetValuePtr()
| const uint8 * UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::GetValuePtr |
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const |
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Return the value for the currently indexed entry in the attribute set
◆ GetWeight()
| const float UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::GetWeight |
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const |
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Returns (container level) weight value for the current attribute's container in the attribute set
◆ IsFilteredBlend()
| bool UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::IsFilteredBlend |
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const |
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◆ Next()
| bool UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::Next |
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Cycle through to next entry in the attribute set, returns false if the end was reached
◆ FAttributeBlendData
◆ Collection
| const FAttributeSet& UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::Collection |
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protected |
Attribute collection for current index
◆ CurrentIndex
| int32 UE::Anim::FAttributeBlendData::TAttributeSetRawIterator::CurrentIndex |
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◆ Data
Outer object that creates this
The documentation for this struct was generated from the following file: