#include <AnimPoseSearchProvider.h>
◆ bIsFromContinuingPlaying
| bool UE::Anim::IPoseSearchProvider::FSearchResult::bIsFromContinuingPlaying = false |
◆ BlendParameters
◆ bMirrored
| bool UE::Anim::IPoseSearchProvider::FSearchResult::bMirrored = false |
◆ Dissimilarity
| float UE::Anim::IPoseSearchProvider::FSearchResult::Dissimilarity = MAX_flt |
◆ SelectedAsset
| UObject* UE::Anim::IPoseSearchProvider::FSearchResult::SelectedAsset = nullptr |
◆ TimeOffsetSeconds
| float UE::Anim::IPoseSearchProvider::FSearchResult::TimeOffsetSeconds = 0.f |
◆ WantedPlayRate
| float UE::Anim::IPoseSearchProvider::FSearchResult::WantedPlayRate = 1.f |
The documentation for this struct was generated from the following file: