UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Anim::TAttributeContainerAccessor< BoneIndexType, InAllocator > Struct Template Reference

#include <AttributesRuntime.h>

Static Public Member Functions

static TArray< TWrappedAttribute< InAllocator > > & GetValues (TAttributeContainer< BoneIndexType, InAllocator > &Attributes, int32 TypeIndex)
 
static TArray< FAttributeId > & GetKeys (TAttributeContainer< BoneIndexType, InAllocator > &Attributes, int32 TypeIndex)
 

Detailed Description

template<class BoneIndexType, typename InAllocator>
struct UE::Anim::TAttributeContainerAccessor< BoneIndexType, InAllocator >

Accessor for internal data of the TAttributeContainer. The TAttributeContainer methods are preferred - this accessor should only be used in limited situations

Member Function Documentation

◆ GetKeys()

template<class BoneIndexType , typename InAllocator >
static TArray< FAttributeId > & UE::Anim::TAttributeContainerAccessor< BoneIndexType, InAllocator >::GetKeys ( TAttributeContainer< BoneIndexType, InAllocator > &  Attributes,
int32  TypeIndex 
)
inlinestatic

◆ GetValues()

template<class BoneIndexType , typename InAllocator >
static TArray< TWrappedAttribute< InAllocator > > & UE::Anim::TAttributeContainerAccessor< BoneIndexType, InAllocator >::GetValues ( TAttributeContainer< BoneIndexType, InAllocator > &  Attributes,
int32  TypeIndex 
)
inlinestatic

The documentation for this struct was generated from the following file: