#include <AssetDataGatherer.h>
Structure to accumulate the results of the gather. Appended to from calls to FAssetDataGatherer::GetAndTrimSearchResults.
◆ GetAllocatedSize()
| SIZE_T UE::AssetDataGather::FResults::GetAllocatedSize |
( |
| ) |
const |
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inline |
◆ Shrink()
| void UE::AssetDataGather::FResults::Shrink |
( |
| ) |
|
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inline |
◆ Assets
◆ AssetsForGameThread
◆ BlockedFiles
| TArray<FString> UE::AssetDataGather::FResults::BlockedFiles |
◆ CookedPackageNamesWithoutAssetData
| TRingBuffer<FString> UE::AssetDataGather::FResults::CookedPackageNamesWithoutAssetData |
◆ Dependencies
◆ DependenciesForGameThread
◆ Paths
| TRingBuffer<FString> UE::AssetDataGather::FResults::Paths |
◆ VerseFiles
The documentation for this struct was generated from the following file: