UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetDataGather::FResults Struct Reference

#include <AssetDataGatherer.h>

Public Member Functions

SIZE_T GetAllocatedSize () const
 
void Shrink ()
 

Public Attributes

TMultiMap< FName, TUniquePtr< FAssetData > > Assets
 
TMultiMap< FName, TUniquePtr< FAssetData > > AssetsForGameThread
 
TRingBuffer< FString > Paths
 
TMultiMap< FName, FPackageDependencyDataDependencies
 
TMultiMap< FName, FPackageDependencyDataDependenciesForGameThread
 
TRingBuffer< FString > CookedPackageNamesWithoutAssetData
 
TRingBuffer< FNameVerseFiles
 
TArray< FString > BlockedFiles
 

Detailed Description

Structure to accumulate the results of the gather. Appended to from calls to FAssetDataGatherer::GetAndTrimSearchResults.

Member Function Documentation

◆ GetAllocatedSize()

SIZE_T UE::AssetDataGather::FResults::GetAllocatedSize ( ) const
inline

◆ Shrink()

void UE::AssetDataGather::FResults::Shrink ( )
inline

Member Data Documentation

◆ Assets

TMultiMap<FName, TUniquePtr<FAssetData> > UE::AssetDataGather::FResults::Assets

◆ AssetsForGameThread

TMultiMap<FName, TUniquePtr<FAssetData> > UE::AssetDataGather::FResults::AssetsForGameThread

◆ BlockedFiles

TArray<FString> UE::AssetDataGather::FResults::BlockedFiles

◆ CookedPackageNamesWithoutAssetData

TRingBuffer<FString> UE::AssetDataGather::FResults::CookedPackageNamesWithoutAssetData

◆ Dependencies

TMultiMap<FName, FPackageDependencyData> UE::AssetDataGather::FResults::Dependencies

◆ DependenciesForGameThread

TMultiMap<FName, FPackageDependencyData> UE::AssetDataGather::FResults::DependenciesForGameThread

◆ Paths

TRingBuffer<FString> UE::AssetDataGather::FResults::Paths

◆ VerseFiles

TRingBuffer<FName> UE::AssetDataGather::FResults::VerseFiles

The documentation for this struct was generated from the following file: