UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetDataGather::Private::FCachePayload Struct Reference

Public Member Functions

void Reset ()
 

Public Attributes

TUniquePtr< FName[]> PackageNames
 
TUniquePtr< FDiskCachedAssetData[]> AssetDatas
 
int32 NumAssets = 0
 
bool bSucceeded = false
 

Detailed Description

A structure to hold serialized cache data from async loads before adding it to the Gatherer's main cache.

Member Function Documentation

◆ Reset()

void UE::AssetDataGather::Private::FCachePayload::Reset ( )
inline

Member Data Documentation

◆ AssetDatas

TUniquePtr<FDiskCachedAssetData[]> UE::AssetDataGather::Private::FCachePayload::AssetDatas

◆ bSucceeded

bool UE::AssetDataGather::Private::FCachePayload::bSucceeded = false

◆ NumAssets

int32 UE::AssetDataGather::Private::FCachePayload::NumAssets = 0

◆ PackageNames

TUniquePtr<FName[]> UE::AssetDataGather::Private::FCachePayload::PackageNames

The documentation for this struct was generated from the following file: