UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::FDerivedDataIoPriority Struct Reference

#include <DerivedData.h>

Public Member Functions

constexpr FDerivedDataIoPriority InterpolateTo (const FDerivedDataIoPriority Target, const float Alpha) const
 

Static Public Member Functions

static constexpr FDerivedDataIoPriority Lowest ()
 
static constexpr FDerivedDataIoPriority Low ()
 
static constexpr FDerivedDataIoPriority Normal ()
 
static constexpr FDerivedDataIoPriority High ()
 
static constexpr FDerivedDataIoPriority Highest ()
 
static constexpr FDerivedDataIoPriority Blocking ()
 

Public Attributes

int32 Value = 0
 

Friends

constexpr bool operator== (FDerivedDataIoPriority A, FDerivedDataIoPriority B)
 
constexpr bool operator!= (FDerivedDataIoPriority A, FDerivedDataIoPriority B)
 
constexpr bool operator< (FDerivedDataIoPriority A, FDerivedDataIoPriority B)
 

Detailed Description

Priority for scheduling an operation on a Derived Data Reference.

Member Function Documentation

◆ Blocking()

static constexpr FDerivedDataIoPriority UE::FDerivedDataIoPriority::Blocking ( )
inlinestaticconstexpr

◆ High()

static constexpr FDerivedDataIoPriority UE::FDerivedDataIoPriority::High ( )
inlinestaticconstexpr

◆ Highest()

static constexpr FDerivedDataIoPriority UE::FDerivedDataIoPriority::Highest ( )
inlinestaticconstexpr

◆ InterpolateTo()

constexpr FDerivedDataIoPriority UE::FDerivedDataIoPriority::InterpolateTo ( const FDerivedDataIoPriority  Target,
const float  Alpha 
) const
inlineconstexpr

Interpolates between this priority and a target priority.

Alpha must be in [0, 1] where 0 returns this priority and 1 returns the target priority. Blocking() is returned if either priority is blocking.

◆ Low()

static constexpr FDerivedDataIoPriority UE::FDerivedDataIoPriority::Low ( )
inlinestaticconstexpr

◆ Lowest()

static constexpr FDerivedDataIoPriority UE::FDerivedDataIoPriority::Lowest ( )
inlinestaticconstexpr

◆ Normal()

static constexpr FDerivedDataIoPriority UE::FDerivedDataIoPriority::Normal ( )
inlinestaticconstexpr

Friends And Related Symbol Documentation

◆ operator!=

◆ operator<

◆ operator==

constexpr bool operator== ( FDerivedDataIoPriority  A,
FDerivedDataIoPriority  B 
)
friend

Member Data Documentation

◆ Value

int32 UE::FDerivedDataIoPriority::Value = 0

Priority. Lower values have lower priority and 0 is equivalent to Normal().


The documentation for this struct was generated from the following file: