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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DerivedData.h>
Public Member Functions | |
| constexpr FDerivedDataIoPriority | InterpolateTo (const FDerivedDataIoPriority Target, const float Alpha) const |
Static Public Member Functions | |
| static constexpr FDerivedDataIoPriority | Lowest () |
| static constexpr FDerivedDataIoPriority | Low () |
| static constexpr FDerivedDataIoPriority | Normal () |
| static constexpr FDerivedDataIoPriority | High () |
| static constexpr FDerivedDataIoPriority | Highest () |
| static constexpr FDerivedDataIoPriority | Blocking () |
Public Attributes | |
| int32 | Value = 0 |
Priority for scheduling an operation on a Derived Data Reference.
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Interpolates between this priority and a target priority.
Alpha must be in [0, 1] where 0 returns this priority and 1 returns the target priority. Blocking() is returned if either priority is blocking.
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| int32 UE::FDerivedDataIoPriority::Value = 0 |
Priority. Lower values have lower priority and 0 is equivalent to Normal().