UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::FScopedObjectSerializeContext Struct Reference

#include <UObjectSerializeContext.h>

Public Member Functions

UE_API FScopedObjectSerializeContext (UObject *Object, FArchive &Archive)
 
UE_API ~FScopedObjectSerializeContext ()
 
 FScopedObjectSerializeContext (const FScopedObjectSerializeContext &)=delete
 
FScopedObjectSerializeContextoperator= (const FScopedObjectSerializeContext &)=delete
 

Detailed Description

An object that configures the FUObjectSerializeContext for serialization of the object with the archive.

Construct this on the stack within the scope that the object will be serialized. Objects that support creation of an InstanceDataObject (IDO) on load will create the IDO when this is destructed.

Constructor & Destructor Documentation

◆ FScopedObjectSerializeContext() [1/2]

UE::FScopedObjectSerializeContext::FScopedObjectSerializeContext ( UObject Object,
FArchive Archive 
)

◆ ~FScopedObjectSerializeContext()

UE::FScopedObjectSerializeContext::~FScopedObjectSerializeContext ( )

◆ FScopedObjectSerializeContext() [2/2]

UE::FScopedObjectSerializeContext::FScopedObjectSerializeContext ( const FScopedObjectSerializeContext )
delete

Member Function Documentation

◆ operator=()

FScopedObjectSerializeContext & UE::FScopedObjectSerializeContext::operator= ( const FScopedObjectSerializeContext )
delete

The documentation for this struct was generated from the following files: