UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::GC::FRealtimeGC::FMarkClustersArrays Struct Reference

Static Public Member Functions

static bool Reserve (const TArray< TGatherIterator< FMarkClustersArrays >, TInlineAllocator< 32 > > &InGatherResults, FMarkClustersArrays &OutCombinedResults)
 
static int32 Num (const FMarkClustersArrays &InArrays)
 
static void Append (const FMarkClustersArrays &InSource, FMarkClustersArrays &OutDest)
 

Public Attributes

TArray< FUObjectItem * > KeepClusters
 
TArray< FUObjectItem * > ClustersToDissolve
 

Member Function Documentation

◆ Append()

static void UE::GC::FRealtimeGC::FMarkClustersArrays::Append ( const FMarkClustersArrays InSource,
FMarkClustersArrays OutDest 
)
inlinestatic

◆ Num()

static int32 UE::GC::FRealtimeGC::FMarkClustersArrays::Num ( const FMarkClustersArrays InArrays)
inlinestatic

◆ Reserve()

static bool UE::GC::FRealtimeGC::FMarkClustersArrays::Reserve ( const TArray< TGatherIterator< FMarkClustersArrays >, TInlineAllocator< 32 > > &  InGatherResults,
FMarkClustersArrays OutCombinedResults 
)
inlinestatic

Member Data Documentation

◆ ClustersToDissolve

TArray<FUObjectItem*> UE::GC::FRealtimeGC::FMarkClustersArrays::ClustersToDissolve

◆ KeepClusters

TArray<FUObjectItem*> UE::GC::FRealtimeGC::FMarkClustersArrays::KeepClusters

The documentation for this struct was generated from the following file: