#include <IntBoxTypes.h>
◆ FAxisAlignedBox3i() [1/2]
| UE::Geometry::FAxisAlignedBox3i::FAxisAlignedBox3i |
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inline |
◆ FAxisAlignedBox3i() [2/2]
| UE::Geometry::FAxisAlignedBox3i::FAxisAlignedBox3i |
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const FVector3i & |
Min, |
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const FVector3i & |
Max |
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inline |
◆ Contain()
| void UE::Geometry::FAxisAlignedBox3i::Contain |
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const FVector3i & |
V | ) |
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inline |
◆ Contains()
| bool UE::Geometry::FAxisAlignedBox3i::Contains |
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const FVector3i & |
V | ) |
const |
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inline |
◆ Depth()
| int32 UE::Geometry::FAxisAlignedBox3i::Depth |
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const |
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inline |
◆ Diagonal()
| FVector3i UE::Geometry::FAxisAlignedBox3i::Diagonal |
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const |
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◆ Empty()
◆ GetCorner()
| FVector3i UE::Geometry::FAxisAlignedBox3i::GetCorner |
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int |
Index | ) |
const |
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inline |
- Parameters
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| Index | corner index in range 0-7 |
- Returns
- Corner point on the box identified by the given index. See diagram in OrientedBoxTypes.h for index/corner mapping.
◆ Height()
| int32 UE::Geometry::FAxisAlignedBox3i::Height |
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const |
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inline |
◆ Infinite()
◆ operator!=()
◆ operator==()
◆ Volume()
| int32 UE::Geometry::FAxisAlignedBox3i::Volume |
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const |
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inline |
◆ Width()
| int32 UE::Geometry::FAxisAlignedBox3i::Width |
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const |
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inline |
◆ Max
| FVector3i UE::Geometry::FAxisAlignedBox3i::Max |
◆ Min
| FVector3i UE::Geometry::FAxisAlignedBox3i::Min |
The documentation for this struct was generated from the following file: