#include <SkeletalMeshLODRenderDataToDynamicMesh.h>
◆ BuildScale
◆ bWantMaterialIDs
| bool UE::Geometry::FSkeletalMeshLODRenderDataToDynamicMesh::ConversionOptions::bWantMaterialIDs = true |
◆ bWantNormals
| bool UE::Geometry::FSkeletalMeshLODRenderDataToDynamicMesh::ConversionOptions::bWantNormals = true |
◆ bWantSkinWeights
| bool UE::Geometry::FSkeletalMeshLODRenderDataToDynamicMesh::ConversionOptions::bWantSkinWeights = true |
◆ bWantTangents
| bool UE::Geometry::FSkeletalMeshLODRenderDataToDynamicMesh::ConversionOptions::bWantTangents = true |
◆ bWantUVs
| bool UE::Geometry::FSkeletalMeshLODRenderDataToDynamicMesh::ConversionOptions::bWantUVs = true |
◆ bWantVertexColors
| bool UE::Geometry::FSkeletalMeshLODRenderDataToDynamicMesh::ConversionOptions::bWantVertexColors = true |
The documentation for this struct was generated from the following file: