UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition SkeletalMeshLODRenderData.h:128
Definition AssetRegistryState.h:50
Definition DynamicMesh3.h:108
Definition SkeletalMeshLODRenderDataToDynamicMesh.h:28
static MESHCONVERSIONENGINETYPES_API bool Convert(const FSkeletalMeshLODRenderData *SkeletalMeshResources, const FReferenceSkeleton &RefSkeleton, const ConversionOptions &Options, FDynamicMesh3 &OutputMesh, bool bHasVertexColors, TFunctionRef< FColor(int32)> GetVertexColorFromLODVertexIndex)
Definition SkeletalMeshLODRenderDataToDynamicMesh.cpp:14
Definition AdvancedWidgetsModule.cpp:13
Definition ReferenceSkeleton.h:100
Definition SkeletalMeshLODRenderDataToDynamicMesh.h:33
bool bWantTangents
Definition SkeletalMeshLODRenderDataToDynamicMesh.h:35
bool bWantNormals
Definition SkeletalMeshLODRenderDataToDynamicMesh.h:34
FVector3d BuildScale
Definition SkeletalMeshLODRenderDataToDynamicMesh.h:42
bool bWantMaterialIDs
Definition SkeletalMeshLODRenderDataToDynamicMesh.h:38
bool bWantSkinWeights
Definition SkeletalMeshLODRenderDataToDynamicMesh.h:39
bool bWantUVs
Definition SkeletalMeshLODRenderDataToDynamicMesh.h:36
bool bWantVertexColors
Definition SkeletalMeshLODRenderDataToDynamicMesh.h:37
static TVector< double > One()
Definition Vector.h:115