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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Async/TransactionallySafeMutex.h"#include "BoxTypes.h"#include "Containers/Array.h"#include "Containers/ArrayView.h"#include "Containers/UnrealString.h"#include "FrameTypes.h"#include "GeometryTypes.h"#include "HAL/Platform.h"#include "IndexTypes.h"#include "InfoTypes.h"#include "Math/UnrealMathSSE.h"#include "Math/Vector.h"#include "Math/Vector2D.h"#include "MathUtil.h"#include "Misc/AssertionMacros.h"#include "Misc/Optional.h"#include "Quaternion.h"#include "Serialization/Archive.h"#include "Templates/Function.h"#include "Templates/UniquePtr.h"#include "Templates/UnrealTemplate.h"#include "Util/CompactMaps.h"#include "Util/DynamicVector.h"#include "Util/IndexUtil.h"#include "Util/IteratorUtil.h"#include "Util/RefCountVector.h"#include "Util/SmallListSet.h"#include "VectorTypes.h"#include "VectorUtil.h"#include <atomic>#include <initializer_list>Go to the source code of this file.
Namespaces | |
| namespace | UE |
| namespace | UE::Geometry |
| namespace | UE::Geometry::Debug |
Enumerations | |
| enum class | UE::Geometry::EMeshComponents : uint8 { UE::Geometry::None = 0 , UE::Geometry::VertexNormals = 1 , UE::Geometry::VertexColors = 2 , UE::Geometry::VertexUVs = 4 , UE::Geometry::FaceGroups = 8 , UE::Geometry::All = 15 } |
Functions | |
| GEOMETRYCORE_API void | UE::Geometry::Debug::StashDebugMesh (const FDynamicMesh3 &Mesh, FString DebugMeshName) |
| GEOMETRYCORE_API bool | UE::Geometry::Debug::FetchDebugMesh (FString DebugMeshName, FDynamicMesh3 &MeshOut, bool bClear) |
| GEOMETRYCORE_API void | UE::Geometry::Debug::ClearAllDebugMeshes () |