#include <IntVectorTypes.h>
◆ FVector2i() [1/8]
| constexpr UE::Geometry::FVector2i::FVector2i |
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inlineconstexpr |
◆ FVector2i() [2/8]
◆ FVector2i() [3/8]
◆ FVector2i() [4/8]
◆ FVector2i() [5/8]
| UE::Geometry::FVector2i::FVector2i |
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const FVector & |
Vec | ) |
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inlineexplicit |
◆ FVector2i() [6/8]
| UE::Geometry::FVector2i::FVector2i |
( |
const FVector2f & |
Vec | ) |
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inlineexplicit |
◆ FVector2i() [7/8]
| UE::Geometry::FVector2i::FVector2i |
( |
const FVector2d & |
Vec | ) |
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inlineexplicit |
◆ FVector2i() [8/8]
| UE::Geometry::FVector2i::FVector2i |
( |
const FIntVector2 & |
Vec | ) |
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inlineexplicit |
◆ DistanceSquared()
◆ Dot()
◆ One()
◆ operator const int32 *()
◆ operator FIntVector2()
| UE::Geometry::FVector2i::operator FIntVector2 |
( |
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const |
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inlineexplicit |
◆ operator FVector2d()
| UE::Geometry::FVector2i::operator FVector2d |
( |
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const |
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inlineexplicit |
◆ operator FVector2f()
| UE::Geometry::FVector2i::operator FVector2f |
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const |
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inlineexplicit |
◆ operator int32 *()
◆ operator!=()
◆ operator*() [1/2]
◆ operator*() [2/2]
◆ operator*=()
◆ operator+() [1/2]
◆ operator+() [2/2]
◆ operator+=()
◆ operator-() [1/3]
◆ operator-() [2/3]
◆ operator-() [3/3]
◆ operator-=()
◆ operator/() [1/2]
◆ operator/() [2/2]
◆ operator/=()
◆ operator=()
◆ operator==()
◆ operator[]() [1/2]
◆ operator[]() [2/2]
| constexpr const int32 & UE::Geometry::FVector2i::operator[] |
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int |
Idx | ) |
const |
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inlineconstexpr |
◆ SquaredLength()
◆ UnitX()
◆ UnitY()
◆ Zero()
◆ [union]
| int32 UE::Geometry::FVector2i::X |
◆ XY
| int32 UE::Geometry::FVector2i::XY[2] = { {}, {} } |
| int32 UE::Geometry::FVector2i::Y |
The documentation for this struct was generated from the following file: