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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PointSetAdapter.h>
Public Attributes | |
| TFunction< int32()> | MaxPointID |
| TFunction< int32()> | PointCount |
| TFunction< bool(int32)> | IsPoint |
| TFunction< TVector< RealType >(int32)> | GetPoint |
| TFunction< bool()> | HasNormals |
| TFunction< FVector3f(int32)> | GetPointNormal |
TPointSetAdapter provides a very generic interface to an indexable list of points. The list may be sparse, ie some indices may be invalid.
| TFunction<TVector<RealType>(int32)> UE::Geometry::TPointSetAdapter< RealType >::GetPoint |
Get point at this index
| TFunction<FVector3f(int32)> UE::Geometry::TPointSetAdapter< RealType >::GetPointNormal |
Get the normal at a point index
| TFunction<bool()> UE::Geometry::TPointSetAdapter< RealType >::HasNormals |
Returns true if this point set has per-point normals
| TFunction<bool(int32)> UE::Geometry::TPointSetAdapter< RealType >::IsPoint |
Returns true if this index valid
| TFunction<int32()> UE::Geometry::TPointSetAdapter< RealType >::MaxPointID |
Maximum point index
| TFunction<int32()> UE::Geometry::TPointSetAdapter< RealType >::PointCount |
Number of points. If PointCount == MaxPointID, then there are no gaps in the index list