UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Logging::Private::FStaticLogRecord Struct Referenceabstract

#include <StructuredLog.h>

Public Member Functions

 UE_IF (UE_LOG_INCLUDE_SOURCE_LOCATION,, inline static constexpr) const ANSICHAR *File
 
 UE_IF (UE_LOG_INCLUDE_SOURCE_LOCATION,, inline static constexpr) int32 Line=0
 
constexpr FStaticLogRecord (const TCHAR *InFormat, const ANSICHAR *InFile, int32 InLine, ELogVerbosity::Type InVerbosity, FStaticLogDynamicData &InDynamicData)
 

Public Attributes

const TCHARFormat = nullptr
 
ELogVerbosity::Type Verbosity = ELogVerbosity::Log
 
FStaticLogDynamicDataDynamicData
 

Detailed Description

Data about a static log that is constant for every occurrence.

Constructor & Destructor Documentation

◆ FStaticLogRecord()

constexpr UE::Logging::Private::FStaticLogRecord::FStaticLogRecord ( const TCHAR InFormat,
const ANSICHAR InFile,
int32  InLine,
ELogVerbosity::Type  InVerbosity,
FStaticLogDynamicData InDynamicData 
)
inlineconstexpr

Member Function Documentation

◆ UE_IF() [1/2]

UE::Logging::Private::FStaticLogRecord::UE_IF ( UE_LOG_INCLUDE_SOURCE_LOCATION  ,
inline static  constexpr 
) const

◆ UE_IF() [2/2]

UE::Logging::Private::FStaticLogRecord::UE_IF ( UE_LOG_INCLUDE_SOURCE_LOCATION  ,
inline static  constexpr 
)
pure virtual

Member Data Documentation

◆ DynamicData

FStaticLogDynamicData& UE::Logging::Private::FStaticLogRecord::DynamicData

◆ Format

const TCHAR* UE::Logging::Private::FStaticLogRecord::Format = nullptr

◆ Verbosity

ELogVerbosity::Type UE::Logging::Private::FStaticLogRecord::Verbosity = ELogVerbosity::Log

The documentation for this struct was generated from the following file: