UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FAbsoluteAccumulationTask Struct Reference

Public Member Functions

 FAbsoluteAccumulationTask (FQuaternionBlenderAccumulationBuffers *InBuffers)
 
void ForEachEntity (FMovieSceneBlendChannelID BlendChannel, double LocationX, double LocationY, double LocationZ, double RotationRoll, double RotationPitch, double RotationYaw, double ScaleX, double ScaleY, double ScaleZ, const double *WeightResult) const
 

Public Attributes

FQuaternionBlenderAccumulationBuffersBuffers
 

Detailed Description

Task for accumulating all weighted blend inputs into arrays based on BlendID. Will be run for Absolute, Additive and Relative blend modes

Constructor & Destructor Documentation

◆ FAbsoluteAccumulationTask()

UE::MovieScene::FAbsoluteAccumulationTask::FAbsoluteAccumulationTask ( FQuaternionBlenderAccumulationBuffers InBuffers)
inline

Member Function Documentation

◆ ForEachEntity()

void UE::MovieScene::FAbsoluteAccumulationTask::ForEachEntity ( FMovieSceneBlendChannelID  BlendChannel,
double  LocationX,
double  LocationY,
double  LocationZ,
double  RotationRoll,
double  RotationPitch,
double  RotationYaw,
double  ScaleX,
double  ScaleY,
double  ScaleZ,
const double WeightResult 
) const
inline

Member Data Documentation

◆ Buffers

FQuaternionBlenderAccumulationBuffers* UE::MovieScene::FAbsoluteAccumulationTask::Buffers

The documentation for this struct was generated from the following file: