UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FAddConditional Struct Reference

#include <MovieSceneEntityBuilder.h>

+ Inheritance diagram for UE::MovieScene::FAddConditional:

Public Member Functions

 FAddConditional (FComponentTypeID InComponentTypeID, bool bInCondition)
 
void AccumulateMask (FComponentMask &OutMask) const
 
void Apply (FEntityAllocation *Allocation, int32 ComponentOffset)
 

Public Attributes

FComponentTypeID ComponentTypeID
 
bool bCondition
 

Detailed Description

Implemtntation of a contitional untyped add payload

Constructor & Destructor Documentation

◆ FAddConditional()

UE::MovieScene::FAddConditional::FAddConditional ( FComponentTypeID  InComponentTypeID,
bool  bInCondition 
)
inlineexplicit

Member Function Documentation

◆ AccumulateMask()

void UE::MovieScene::FAddConditional::AccumulateMask ( FComponentMask OutMask) const
inline

◆ Apply()

void UE::MovieScene::FAddConditional::Apply ( FEntityAllocation Allocation,
int32  ComponentOffset 
)
inline

Member Data Documentation

◆ bCondition

bool UE::MovieScene::FAddConditional::bCondition

◆ ComponentTypeID

FComponentTypeID UE::MovieScene::FAddConditional::ComponentTypeID

The documentation for this struct was generated from the following file: