#include <MovieSceneEntityIDs.h>
◆ FComponentTypeID() [1/2]
| UE::MovieScene::FComponentTypeID::FComponentTypeID |
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inline |
◆ FComponentTypeID() [2/2]
| UE::MovieScene::FComponentTypeID::FComponentTypeID |
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uint16 |
InValue | ) |
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inlineexplicitprotected |
◆ BitIndex()
| int32 UE::MovieScene::FComponentTypeID::BitIndex |
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const |
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inline |
◆ FromBitIndex()
◆ Invalid()
◆ operator bool()
| UE::MovieScene::FComponentTypeID::operator bool |
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const |
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inlineexplicit |
◆ ReinterpretCast()
| TComponentTypeID< T > UE::MovieScene::FComponentTypeID::ReinterpretCast |
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const |
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inline |
◆ GetTypeHash
◆ operator!=
◆ operator<
◆ operator==
◆ operator| [1/2]
◆ operator| [2/2]
◆ INVALID
| const uint16 UE::MovieScene::FComponentTypeID::INVALID = uint16(-1) |
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staticprotected |
◆ Value
| uint16 UE::MovieScene::FComponentTypeID::Value |
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protected |
The documentation for this struct was generated from the following file: