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| | FAdditiveAccumulationTask (FQuaternionBlenderAccumulationBuffers *InBuffers) |
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| void | ForEachEntity (FMovieSceneBlendChannelID BlendChannel, double LocationX, double LocationY, double LocationZ, double RotationRoll, double RotationPitch, double RotationYaw, double ScaleX, double ScaleY, double ScaleZ, const double *WeightResult) const |
| |
◆ FAdditiveAccumulationTask()
◆ ForEachEntity()
| void UE::MovieScene::FAdditiveAccumulationTask::ForEachEntity |
( |
FMovieSceneBlendChannelID |
BlendChannel, |
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double |
LocationX, |
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double |
LocationY, |
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double |
LocationZ, |
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double |
RotationRoll, |
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double |
RotationPitch, |
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double |
RotationYaw, |
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double |
ScaleX, |
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double |
ScaleY, |
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double |
ScaleZ, |
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const double * |
WeightResult |
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) |
| const |
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inline |
◆ Buffers
The documentation for this struct was generated from the following file: