![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <MovieSceneAudioSystem.h>
Public Attributes | |
| TWeakObjectPtr< UAudioComponent > | AudioComponent |
| double | VolumeMultiplier = 1.0 |
| double | PitchMultiplier = 1.0 |
| TOptional< float > | PartialDesyncComputation |
| TOptional< float > | LastAudioTime |
| TOptional< float > | LastContextTime |
| bool | bEvaluatedThisFrame = false |
| bool | bAudioComponentHasBeenPlayed = false |
| TWeakObjectPtr<UAudioComponent> UE::MovieScene::FAudioComponentEvaluationData::AudioComponent |
The audio component that was created to play audio
Flag to keep track of if the audio component was played in a previous frame.
Flag to keep track of audio components evaluated on a given frame
Previous audio time taking into account any time dilation
The context time from the previous evaluation pass
| double UE::MovieScene::FAudioComponentEvaluationData::PitchMultiplier = 1.0 |
Pitch multiplier to use this frame
| double UE::MovieScene::FAudioComponentEvaluationData::VolumeMultiplier = 1.0 |
Volume multiplier to use this frame