UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneAudioSystem.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
13
14#include "MovieSceneAudioSystem.generated.h"
15
17class UAudioComponent;
19class USoundBase;
21
22namespace UE::MovieScene
23{
24 struct FGatherAudioInputs;
25 struct FGatherAudioTriggers;
26 struct FEvaluateAudio;
27 struct FPreAnimatedAudioStorage;
28
37
71}
72
76UCLASS()
78{
80
81public:
82
87
89
90 //~ UMovieSceneEntitySystem members
91 virtual void OnLink() override;
92 virtual void OnUnlink() override;
93 virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
94 virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
95
99 FAudioComponentEvaluationData* GetAudioComponentEvaluationData(FInstanceHandle InstanceHandle, FObjectKey ActorKey, FObjectKey SectionKey);
100
105 FAudioComponentEvaluationData* AddBoundObjectAudioComponent(FInstanceHandle InstanceHandle, UMovieSceneAudioSection* Section, UObject* PrincipalObject);
106
111 FAudioComponentEvaluationData* AddRootAudioComponent(FInstanceHandle InstanceHandle, UMovieSceneAudioSection* Section, UWorld* World);
112
116 void StopSound(FInstanceHandle InstanceHandle, FObjectKey ActorKey, FObjectKey SectionKey);
117
121 void ResetSharedData();
122
123 // To expose the class to GC //
124 static void AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector);
125
126private:
127
129
133 FAudioComponentsByActorKey AudioComponentsByActorKey;
134
137 FAudioInputsBySectionKey AudioInputsBySectionKey;
138
141
145};
146
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UObjectGlobals.h:1292
Definition UObjectGlobals.h:2492
Definition AudioParameterControllerInterface.h:32
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition SharedPointer.h:692
Definition IMovieSceneTaskScheduler.h:162
Definition MovieSceneAudioSection.h:31
Definition MovieSceneAudioSystem.h:78
Definition MovieSceneEntitySystem.h:62
Definition Object.h:95
Definition SoundBase.h:109
Definition World.h:918
Definition ConstraintsManager.h:14
Definition MovieSceneAudioTriggerChannel.h:26
Definition ObjectKey.h:19
Definition ObjectPtr.h:488
Definition Optional.h:131
Definition Tuple.h:652
Definition WeakObjectPtrTemplates.h:25
Definition MovieSceneAudioSystem.h:39
bool bEvaluatedThisFrame
Definition MovieSceneAudioSystem.h:66
double PitchMultiplier
Definition MovieSceneAudioSystem.h:52
double VolumeMultiplier
Definition MovieSceneAudioSystem.h:49
TWeakObjectPtr< UAudioComponent > AudioComponent
Definition MovieSceneAudioSystem.h:41
TOptional< float > LastAudioTime
Definition MovieSceneAudioSystem.h:61
TOptional< float > LastContextTime
Definition MovieSceneAudioSystem.h:63
bool bAudioComponentHasBeenPlayed
Definition MovieSceneAudioSystem.h:69
TOptional< float > PartialDesyncComputation
Definition MovieSceneAudioSystem.h:58
Definition MovieSceneAudioSystem.h:30
TArray< FName > Inputs_Trigger
Definition MovieSceneAudioSystem.h:35
TMap< FName, bool > Inputs_Bool
Definition MovieSceneAudioSystem.h:33
TMap< FName, float > Inputs_Float
Definition MovieSceneAudioSystem.h:31
TMap< FName, FString > Inputs_String
Definition MovieSceneAudioSystem.h:32
TMap< FName, int32 > Inputs_Int
Definition MovieSceneAudioSystem.h:34
Definition MovieSceneAudioSystem.cpp:261
Definition MovieSceneAudioSystem.cpp:146
Definition MovieSceneAudioSystem.cpp:227
Definition MovieSceneSequenceInstanceHandle.h:15
Definition MovieSceneEntityIDs.h:302
Definition MovieSceneSystemTaskDependencies.h:98
Definition MovieSceneSystemTaskDependencies.h:29