UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FGatherAudioInputs Struct Reference

Public Types

using FInstanceObjectKey = UMovieSceneAudioSystem::FInstanceObjectKey
 
using FAudioInputsBySectionKey = UMovieSceneAudioSystem::FAudioInputsBySectionKey
 
using FAudioComponentInputEvaluationData = UMovieSceneAudioSystem::FAudioComponentInputEvaluationData
 

Public Member Functions

 FGatherAudioInputs (UMovieSceneAudioSystem *InAudioSystem)
 
void ForEachAllocation (const FEntityAllocation *Allocation, TRead< FInstanceHandle > InstanceHandles, TRead< FMovieSceneAudioComponentData > AudioDatas, TRead< FMovieSceneAudioInputData > AudioInputDatas, TReadOneOrMoreOf< double, double, double, double, double, double, double, double, double, FString, int64, bool > AudioInputResults) const
 

Public Attributes

UMovieSceneAudioSystemAudioSystem
 

Member Typedef Documentation

◆ FAudioComponentInputEvaluationData

◆ FAudioInputsBySectionKey

◆ FInstanceObjectKey

Constructor & Destructor Documentation

◆ FGatherAudioInputs()

UE::MovieScene::FGatherAudioInputs::FGatherAudioInputs ( UMovieSceneAudioSystem InAudioSystem)
inline

Member Function Documentation

◆ ForEachAllocation()

void UE::MovieScene::FGatherAudioInputs::ForEachAllocation ( const FEntityAllocation Allocation,
TRead< FInstanceHandle InstanceHandles,
TRead< FMovieSceneAudioComponentData AudioDatas,
TRead< FMovieSceneAudioInputData AudioInputDatas,
TReadOneOrMoreOf< double, double, double, double, double, double, double, double, double, FString, int64, bool AudioInputResults 
) const
inline

Member Data Documentation

◆ AudioSystem

UMovieSceneAudioSystem* UE::MovieScene::FGatherAudioInputs::AudioSystem

The documentation for this struct was generated from the following file: