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| | FGatherAudioInputs (UMovieSceneAudioSystem *InAudioSystem) |
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| void | ForEachAllocation (const FEntityAllocation *Allocation, TRead< FInstanceHandle > InstanceHandles, TRead< FMovieSceneAudioComponentData > AudioDatas, TRead< FMovieSceneAudioInputData > AudioInputDatas, TReadOneOrMoreOf< double, double, double, double, double, double, double, double, double, FString, int64, bool > AudioInputResults) const |
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◆ FAudioComponentInputEvaluationData
◆ FAudioInputsBySectionKey
◆ FInstanceObjectKey
◆ FGatherAudioInputs()
◆ ForEachAllocation()
| void UE::MovieScene::FGatherAudioInputs::ForEachAllocation |
( |
const FEntityAllocation * |
Allocation, |
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TRead< FInstanceHandle > |
InstanceHandles, |
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TRead< FMovieSceneAudioComponentData > |
AudioDatas, |
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TRead< FMovieSceneAudioInputData > |
AudioInputDatas, |
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TReadOneOrMoreOf< double, double, double, double, double, double, double, double, double, FString, int64, bool > |
AudioInputResults |
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) |
| const |
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inline |
◆ AudioSystem
The documentation for this struct was generated from the following file: