UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneTracksComponentTypes.h File Reference

Go to the source code of this file.

Classes

struct  UE::MovieScene::TPropertyMatch< FIntermediate3DTransform >
 
struct  FPerlinNoiseParams
 
struct  FLevelVisibilityComponentData
 
struct  FMovieSceneDataLayerComponentData
 
struct  FConstraintComponentData
 
struct  FMovieSceneSkeletalAnimationComponentData
 
struct  FMovieSceneAudioComponentData
 
struct  FMovieSceneCameraShakeComponentData
 
struct  FMovieSceneCameraShakeInstanceData
 
struct  FMovieSceneAudioInputData
 
struct  UE::MovieScene::FComponentAttachParamsDestination
 
struct  UE::MovieScene::FComponentAttachParams
 
struct  UE::MovieScene::FComponentDetachParams
 
struct  UE::MovieScene::FAttachmentComponent
 
struct  UE::MovieScene::FFadeComponentData
 
struct  UE::MovieScene::FPropertyNotifyComponentData
 
struct  UE::MovieScene::FFloatPropertyTraits
 
struct  UE::MovieScene::FBoolPropertyTraits
 
struct  UE::MovieScene::FBoolPropertyTraits::FBoolMetaData
 
struct  UE::MovieScene::FObjectPropertyTraits
 
struct  UE::MovieScene::FObjectPropertyTraits::FObjectMetadata
 
struct  UE::MovieScene::FMovieSceneTracksComponentTypes
 
struct  UE::MovieScene::FMovieSceneTracksComponentTypes::FObjectPropertyRegistration
 
struct  UE::MovieScene::FMovieSceneTracksComponentTypes::FObjectPropertyRegistration::FMetaData
 
struct  UE::MovieScene::FMovieSceneTracksComponentTypes::FAccessors
 

Namespaces

namespace  UE
 
namespace  UE::MovieScene
 

Typedefs

using UE::MovieScene::FBytePropertyTraits = TPropertyTraits< uint8, uint8 >
 
using UE::MovieScene::FEnumPropertyTraits = TPropertyTraits< uint8, uint8 >
 
using UE::MovieScene::FIntPropertyTraits = TDynamicVariantPropertyTraits< int64, int64, int32, int16, int8 >
 
using UE::MovieScene::FDoublePropertyTraits = TDynamicVariantPropertyTraits< double, double >
 
using UE::MovieScene::FTransformPropertyTraits = TDynamicVariantPropertyTraits< FIntermediate3DTransform, FTransform >
 
using UE::MovieScene::FEulerTransformPropertyTraits = TPropertyTraits< FEulerTransform, FIntermediate3DTransform >
 
using UE::MovieScene::FComponentTransformPropertyTraits = TDirectPropertyTraits< FIntermediate3DTransform >
 
using UE::MovieScene::FRotatorPropertyTraits = TDirectPropertyTraits< FRotator >
 
using UE::MovieScene::FStringPropertyTraits = TDirectPropertyTraits< FString >
 
using UE::MovieScene::FTextPropertyTraits = TDirectPropertyTraits< FText >
 
using UE::MovieScene::FBoolParameterTraits = TDirectPropertyTraits< bool >
 
using UE::MovieScene::FByteParameterTraits = TDirectPropertyTraits< uint8 >
 
using UE::MovieScene::FIntegerParameterTraits = TDirectPropertyTraits< int32 >
 
using UE::MovieScene::FFloatParameterTraits = TPropertyTraits< float, double >
 
using UE::MovieScene::FColorParameterTraits = TPropertyTraits< FLinearColor, FIntermediateColor >
 
using UE::MovieScene::FVector2ParameterTraits = TPropertyTraits< FVector2f, FFloatIntermediateVector >
 
using UE::MovieScene::FVector3ParameterTraits = TPropertyTraits< FVector3f, FFloatIntermediateVector >
 
using UE::MovieScene::FTransformParameterTraits = TPropertyTraits< FEulerTransform, FIntermediate3DTransform >
 
using UE::MovieScene::FColorPropertyTraits = TDynamicVariantPropertyTraits< FIntermediateColor, FLinearColor, FColor, FSlateColor >
 
using UE::MovieScene::FDoubleVectorPropertyTraits = TDynamicVariantPropertyTraits< FDoubleIntermediateVector, FVector2D, FVector, FVector3d, FVector4d, FVector4 >
 
using UE::MovieScene::FFloatVectorPropertyTraits = TDynamicVariantPropertyTraits< FFloatIntermediateVector, FVector2f, FVector3f, FVector4f >