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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneTracksPropertyTypes.h>
Public Member Functions | |
| FIntermediate3DTransform () | |
| FIntermediate3DTransform (double InT_X, double InT_Y, double InT_Z, double InR_X, double InR_Y, double InR_Z, double InS_X, double InS_Y, double InS_Z) | |
| FIntermediate3DTransform (const FVector &InLocation, const FRotator &InRotation, const FVector &InScale) | |
| double | operator[] (int32 Index) const |
| FVector | GetTranslation () const |
| FRotator | GetRotation () const |
| FVector | GetScale () const |
| FEulerTransform | AsEuler () const |
| MOVIESCENETRACKS_API void | ApplyTo (USceneComponent *SceneComponent) const |
Static Public Member Functions | |
| static MOVIESCENETRACKS_API void | ApplyTransformTo (USceneComponent *SceneComponent, const FIntermediate3DTransform &Transform) |
| static MOVIESCENETRACKS_API void | ApplyTranslationAndRotationTo (USceneComponent *SceneComponent, const FIntermediate3DTransform &Transform) |
Public Attributes | |
| double | T_X |
| double | T_Y |
| double | T_Z |
| double | R_X |
| double | R_Y |
| double | R_Z |
| double | S_X |
| double | S_Y |
| double | S_Z |
Intermediate type used for applying partially animated transforms. Saves us from repteatedly recomposing quaternions from euler angles
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| void UE::MovieScene::FIntermediate3DTransform::ApplyTo | ( | USceneComponent * | SceneComponent | ) | const |
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| double UE::MovieScene::FIntermediate3DTransform::R_X |
| double UE::MovieScene::FIntermediate3DTransform::R_Y |
| double UE::MovieScene::FIntermediate3DTransform::R_Z |
| double UE::MovieScene::FIntermediate3DTransform::S_X |
| double UE::MovieScene::FIntermediate3DTransform::S_Y |
| double UE::MovieScene::FIntermediate3DTransform::S_Z |
| double UE::MovieScene::FIntermediate3DTransform::T_X |
| double UE::MovieScene::FIntermediate3DTransform::T_Y |
| double UE::MovieScene::FIntermediate3DTransform::T_Z |