#include <MovieSceneEntityIDs.h>
◆ FMovieSceneEntityID()
| UE::MovieScene::FMovieSceneEntityID::FMovieSceneEntityID |
( |
| ) |
|
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inline |
◆ AsIndex()
| int32 UE::MovieScene::FMovieSceneEntityID::AsIndex |
( |
| ) |
const |
|
inline |
◆ FromIndex()
◆ Invalid()
◆ IsValid()
| bool UE::MovieScene::FMovieSceneEntityID::IsValid |
( |
| ) |
const |
|
inline |
◆ Max()
◆ operator bool()
| UE::MovieScene::FMovieSceneEntityID::operator bool |
( |
| ) |
const |
|
inlineexplicit |
◆ GetTypeHash
◆ operator!=
◆ operator<
◆ operator==
The documentation for this struct was generated from the following file: