UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FMovieSceneEntityID Struct Reference

#include <MovieSceneEntityIDs.h>

Public Member Functions

 FMovieSceneEntityID ()
 
 operator bool () const
 
int32 AsIndex () const
 
bool IsValid () const
 

Static Public Member Functions

static FMovieSceneEntityID Max ()
 
static FMovieSceneEntityID FromIndex (int32 Index)
 
static FMovieSceneEntityID Invalid ()
 

Friends

bool operator== (FMovieSceneEntityID A, FMovieSceneEntityID B)
 
bool operator!= (FMovieSceneEntityID A, FMovieSceneEntityID B)
 
bool operator< (FMovieSceneEntityID A, FMovieSceneEntityID B)
 
uint32 GetTypeHash (FMovieSceneEntityID In)
 

Constructor & Destructor Documentation

◆ FMovieSceneEntityID()

UE::MovieScene::FMovieSceneEntityID::FMovieSceneEntityID ( )
inline

Member Function Documentation

◆ AsIndex()

int32 UE::MovieScene::FMovieSceneEntityID::AsIndex ( ) const
inline

◆ FromIndex()

static FMovieSceneEntityID UE::MovieScene::FMovieSceneEntityID::FromIndex ( int32  Index)
inlinestatic

◆ Invalid()

static FMovieSceneEntityID UE::MovieScene::FMovieSceneEntityID::Invalid ( )
inlinestatic

◆ IsValid()

bool UE::MovieScene::FMovieSceneEntityID::IsValid ( ) const
inline

◆ Max()

static FMovieSceneEntityID UE::MovieScene::FMovieSceneEntityID::Max ( )
inlinestatic

◆ operator bool()

UE::MovieScene::FMovieSceneEntityID::operator bool ( ) const
inlineexplicit

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( FMovieSceneEntityID  In)
friend

◆ operator!=

◆ operator<

bool operator< ( FMovieSceneEntityID  A,
FMovieSceneEntityID  B 
)
friend

◆ operator==

bool operator== ( FMovieSceneEntityID  A,
FMovieSceneEntityID  B 
)
friend

The documentation for this struct was generated from the following file: