#include <MovieScenePreAnimatedComponentTransformStorage.h>
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| static UE_API void | SetObjectPropertyValue (UObject *InObject, const FCustomPropertyAccessor &BaseCustomAccessor, const FIntermediate3DTransform &CachedTransform) |
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| static UE_API void | SetObjectPropertyValue (UObject *InObject, uint16 PropertyOffset, const FIntermediate3DTransform &CachedTransform) |
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| static UE_API void | SetObjectPropertyValue (UObject *InObject, FTrackInstancePropertyBindings *PropertyBindings, const FIntermediate3DTransform &CachedTransform) |
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| static FORCEINLINE bool | SupportsProperty (const FProperty &InProperty) |
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| static FORCEINLINE FIntermediatePropertyValue | CoercePropertyValue (const FProperty &InProperty, const FSourcePropertyValue &InPropertyValue) |
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| static FORCEINLINE void | UnpackChannels (const InMemoryType &Value, const FProperty &Property, FUnpackedChannelValues &OutUnpackedValues) |
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| static FORCEINLINE void | GetObjectPropertyValue (const UObject *InObject, const FCustomPropertyAccessor &BaseCustomAccessor, StorageType &OutValue) |
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| static FORCEINLINE void | GetObjectPropertyValue (const UObject *InObject, uint16 PropertyOffset, StorageType &OutValue) |
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| static FORCEINLINE void | GetObjectPropertyValue (const UObject *InObject, FTrackInstancePropertyBindings *PropertyBindings, StorageType &OutValue) |
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| static FORCEINLINE void | GetObjectPropertyValue (const UObject *InObject, const FName &PropertyPath, StorageType &OutValue) |
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| static FORCEINLINE void | SetObjectPropertyValue (UObject *InObject, const FCustomPropertyAccessor &BaseCustomAccessor, StorageTypeParam InValue) |
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| static FORCEINLINE void | SetObjectPropertyValue (UObject *InObject, uint16 PropertyOffset, StorageTypeParam InValue) |
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| static FORCEINLINE void | SetObjectPropertyValue (UObject *InObject, FTrackInstancePropertyBindings *PropertyBindings, StorageTypeParam InValue) |
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| template<typename ... T> |
| static FORCEINLINE StorageType | CombineComposites (T &&... InComposites) |
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◆ KeyType
◆ StorageType
◆ SetObjectPropertyValue() [1/3]
These override the functions in FComponentTransformPropertyTraits in order to wrap them with a temporary mobility assignment
◆ SetObjectPropertyValue() [2/3]
◆ SetObjectPropertyValue() [3/3]
The documentation for this struct was generated from the following files: