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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneEntitySystemTypes.h>
Public Member Functions | |
| MOVIESCENE_API const FEntityAllocation * | GetAllocation () const |
| MOVIESCENE_API FEntityAllocation * | GetAllocation () |
| MOVIESCENE_API const FComponentMask & | GetAllocationType () const |
| int32 | GetAllocationIndex () const |
| operator const FEntityAllocation * () const | |
| operator FEntityAllocation * () | |
| operator const FComponentMask & () const | |
Static Public Member Functions | |
| static FEntityAllocationProxy | MakeInstance (const FEntityManager *InManager, int32 InAllocationIndex) |
Friends | |
| struct | FEntityAllocationIterator |
| bool | operator== (const FEntityAllocationProxy &A, const FEntityAllocationProxy &B) |
| uint32 | GetTypeHash (FEntityAllocationProxy Proxy) |
A wrapper around an FEntityAllocation that provides access to other pieces of information such as its component mask.
| FEntityAllocation * UE::MovieScene::FEntityAllocationProxy::GetAllocation | ( | ) |
Gets the entity allocation
| const FEntityAllocation * UE::MovieScene::FEntityAllocationProxy::GetAllocation | ( | ) | const |
Gets the entity allocation
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inline |
Return this allocation's index within the entity manager
| const FComponentMask & UE::MovieScene::FEntityAllocationProxy::GetAllocationType | ( | ) | const |
Gets the entity allocation component mask
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inlinestatic |
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inline |
Implicit cast to a component mask
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inline |
Implicit cast to an entity allocation
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inline |
Implicit cast to an entity allocation
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friend |
Hashing function for storing handles in maps
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friend |