#include <MovieSceneEntityBuilder.h>
◆ CreateEntity()
Create a new entity using this builder's definition by moving the payload components into the new entity.
- Note
- Will invalidate this instance of TEntityBuilder so its payload cannot be used again.
- Parameters
-
| EntityManager | The entity manager to create the entity within. All component types must relate to this class. |
| NewType | (Optional) An additional base type to use for the new entity. Any component types not stored by this builder will be default-constructed. |
- Returns
- The created entity's ID
The documentation for this struct was generated from the following file: