UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FEntityHandle Struct Reference

#include <MovieSceneEntityIDs.h>

Public Member Functions

 FEntityHandle ()
 
bool IsEmpty () const
 
MOVIESCENE_API bool IsValid (const FEntityManager &) const
 
FMovieSceneEntityID GetEntityID () const
 

Friends

bool operator< (FEntityHandle A, FEntityHandle B)
 
bool operator== (FEntityHandle A, FEntityHandle B)
 
uint32 GetTypeHash (FEntityHandle In)
 

Constructor & Destructor Documentation

◆ FEntityHandle()

UE::MovieScene::FEntityHandle::FEntityHandle ( )
inline

Member Function Documentation

◆ GetEntityID()

FMovieSceneEntityID UE::MovieScene::FEntityHandle::GetEntityID ( ) const
inline

◆ IsEmpty()

bool UE::MovieScene::FEntityHandle::IsEmpty ( ) const
inline

◆ IsValid()

bool UE::MovieScene::FEntityHandle::IsValid ( const FEntityManager InEntityManager) const

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( FEntityHandle  In)
friend

◆ operator<

bool operator< ( FEntityHandle  A,
FEntityHandle  B 
)
friend

◆ operator==

bool operator== ( FEntityHandle  A,
FEntityHandle  B 
)
friend

The documentation for this struct was generated from the following files: