UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FEntityIDAccess Struct Reference

#include <MovieSceneComponentAccessors.h>

Public Types

using AccessType = const FMovieSceneEntityID
 

Public Member Functions

void PreLockComponentData (const FEntityAllocation *Allocation, FPreLockedDataPtr *PrelockedComponentData) const
 
TRead< FMovieSceneEntityIDResolvePreLockedComponentData (const FEntityAllocation *Allocation, const FPreLockedDataPtr *Ptr, FEntityAllocationWriteContext WriteContext) const
 
TRead< FMovieSceneEntityIDLockComponentData (const FEntityAllocation *Allocation, FEntityAllocationWriteContext WriteContext) const
 

Static Public Attributes

static constexpr int32 PreLockedDataNum = 1
 

Member Typedef Documentation

◆ AccessType

Member Function Documentation

◆ LockComponentData()

TRead< FMovieSceneEntityID > UE::MovieScene::FEntityIDAccess::LockComponentData ( const FEntityAllocation Allocation,
FEntityAllocationWriteContext  WriteContext 
) const
inline

◆ PreLockComponentData()

void UE::MovieScene::FEntityIDAccess::PreLockComponentData ( const FEntityAllocation Allocation,
FPreLockedDataPtr PrelockedComponentData 
) const
inline

◆ ResolvePreLockedComponentData()

TRead< FMovieSceneEntityID > UE::MovieScene::FEntityIDAccess::ResolvePreLockedComponentData ( const FEntityAllocation Allocation,
const FPreLockedDataPtr Ptr,
FEntityAllocationWriteContext  WriteContext 
) const
inline

Member Data Documentation

◆ PreLockedDataNum

constexpr int32 UE::MovieScene::FEntityIDAccess::PreLockedDataNum = 1
staticconstexpr

The documentation for this struct was generated from the following file: