#include <MovieScenePreAnimatedStateTypes.h>
◆ FPreAnimatedStorageGroupHandle() [1/2]
| UE::MovieScene::FPreAnimatedStorageGroupHandle::FPreAnimatedStorageGroupHandle |
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inline |
◆ FPreAnimatedStorageGroupHandle() [2/2]
| UE::MovieScene::FPreAnimatedStorageGroupHandle::FPreAnimatedStorageGroupHandle |
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int32 |
InNewValue | ) |
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inline |
◆ IsValid()
| bool UE::MovieScene::FPreAnimatedStorageGroupHandle::IsValid |
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const |
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inline |
◆ operator bool()
| UE::MovieScene::FPreAnimatedStorageGroupHandle::operator bool |
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const |
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inlineexplicit |
◆ operator int32()
| UE::MovieScene::FPreAnimatedStorageGroupHandle::operator int32 |
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const |
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inline |
◆ operator=()
◆ GetTypeHash
◆ operator==
◆ Value
| int32 UE::MovieScene::FPreAnimatedStorageGroupHandle::Value |
The documentation for this struct was generated from the following file: