UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FPreAnimatedStorageGroupHandle Struct Reference

#include <MovieScenePreAnimatedStateTypes.h>

Public Member Functions

 FPreAnimatedStorageGroupHandle ()
 
 FPreAnimatedStorageGroupHandle (int32 InNewValue)
 
FPreAnimatedStorageGroupHandleoperator= (int32 InNewValue)
 
bool IsValid () const
 
 operator bool () const
 
 operator int32 () const
 

Public Attributes

int32 Value
 

Friends

uint32 GetTypeHash (const FPreAnimatedStorageGroupHandle &InHandle)
 
bool operator== (const FPreAnimatedStorageGroupHandle &A, const FPreAnimatedStorageGroupHandle &B)
 

Constructor & Destructor Documentation

◆ FPreAnimatedStorageGroupHandle() [1/2]

UE::MovieScene::FPreAnimatedStorageGroupHandle::FPreAnimatedStorageGroupHandle ( )
inline

◆ FPreAnimatedStorageGroupHandle() [2/2]

UE::MovieScene::FPreAnimatedStorageGroupHandle::FPreAnimatedStorageGroupHandle ( int32  InNewValue)
inline

Member Function Documentation

◆ IsValid()

bool UE::MovieScene::FPreAnimatedStorageGroupHandle::IsValid ( ) const
inline

◆ operator bool()

UE::MovieScene::FPreAnimatedStorageGroupHandle::operator bool ( ) const
inlineexplicit

◆ operator int32()

UE::MovieScene::FPreAnimatedStorageGroupHandle::operator int32 ( ) const
inline

◆ operator=()

FPreAnimatedStorageGroupHandle & UE::MovieScene::FPreAnimatedStorageGroupHandle::operator= ( int32  InNewValue)
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FPreAnimatedStorageGroupHandle InHandle)
friend

◆ operator==

bool operator== ( const FPreAnimatedStorageGroupHandle A,
const FPreAnimatedStorageGroupHandle B 
)
friend

Member Data Documentation

◆ Value

int32 UE::MovieScene::FPreAnimatedStorageGroupHandle::Value

The documentation for this struct was generated from the following file: