#include <MovieScenePreAnimatedStateTypes.h>
◆ FPreAnimatedStorageIndex() [1/2]
| UE::MovieScene::FPreAnimatedStorageIndex::FPreAnimatedStorageIndex |
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inline |
◆ FPreAnimatedStorageIndex() [2/2]
| UE::MovieScene::FPreAnimatedStorageIndex::FPreAnimatedStorageIndex |
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int32 |
InNewValue | ) |
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inline |
◆ IsValid()
| bool UE::MovieScene::FPreAnimatedStorageIndex::IsValid |
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const |
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◆ operator bool()
| UE::MovieScene::FPreAnimatedStorageIndex::operator bool |
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const |
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inlineexplicit |
◆ operator int32()
| UE::MovieScene::FPreAnimatedStorageIndex::operator int32 |
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const |
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inline |
◆ operator=()
◆ GetTypeHash
◆ operator==
◆ Value
| int32 UE::MovieScene::FPreAnimatedStorageIndex::Value |
The documentation for this struct was generated from the following file: