UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FSystemDependencyGraph Struct Reference

Public Member Functions

uint16 GetGraphID (UClass *Class)
 
uint16 GetGraphID (FComponentTypeID InComponentType)
 
void MakeRelationship (uint16 UpstreamGraphID, uint16 DownstreamGraphID)
 
UClassClassFromGraphID (uint16 GraphID) const
 
uint16 NumGraphIDs () const
 
void SortByFlowOrder (TArray< uint16 > &InOutNodeIDs)
 
void GetSubsequents (uint16 FromNodeID, TArray< uint16 > &OutSubsequentNodeIDs)
 
void PrintFilteredFlowGraph (TArrayView< const TBitArray<> > GroupFilters, FStringBuilderBase &OutString)
 
void DebugPrint (bool bUpdateCache)
 
MOVIESCENE_API void DebugPrint ()
 
FString ToString () const
 

Member Function Documentation

◆ ClassFromGraphID()

UClass * UE::MovieScene::FSystemDependencyGraph::ClassFromGraphID ( uint16  GraphID) const
inline

◆ DebugPrint() [1/2]

MOVIESCENE_API void UE::MovieScene::FSystemDependencyGraph::DebugPrint ( )
inline

◆ DebugPrint() [2/2]

void UE::MovieScene::FSystemDependencyGraph::DebugPrint ( bool  bUpdateCache)
inline

◆ GetGraphID() [1/2]

uint16 UE::MovieScene::FSystemDependencyGraph::GetGraphID ( FComponentTypeID  InComponentType)
inline

◆ GetGraphID() [2/2]

uint16 UE::MovieScene::FSystemDependencyGraph::GetGraphID ( UClass Class)
inline

◆ GetSubsequents()

void UE::MovieScene::FSystemDependencyGraph::GetSubsequents ( uint16  FromNodeID,
TArray< uint16 > &  OutSubsequentNodeIDs 
)
inline

◆ MakeRelationship()

void UE::MovieScene::FSystemDependencyGraph::MakeRelationship ( uint16  UpstreamGraphID,
uint16  DownstreamGraphID 
)
inline

◆ NumGraphIDs()

uint16 UE::MovieScene::FSystemDependencyGraph::NumGraphIDs ( ) const
inline

◆ PrintFilteredFlowGraph()

void UE::MovieScene::FSystemDependencyGraph::PrintFilteredFlowGraph ( TArrayView< const TBitArray<> >  GroupFilters,
FStringBuilderBase OutString 
)
inline

◆ SortByFlowOrder()

void UE::MovieScene::FSystemDependencyGraph::SortByFlowOrder ( TArray< uint16 > &  InOutNodeIDs)
inline

◆ ToString()

FString UE::MovieScene::FSystemDependencyGraph::ToString ( ) const
inline

The documentation for this struct was generated from the following file: