◆ ClassFromGraphID()
| UClass * UE::MovieScene::FSystemDependencyGraph::ClassFromGraphID |
( |
uint16 |
GraphID | ) |
const |
|
inline |
◆ DebugPrint() [1/2]
◆ DebugPrint() [2/2]
| void UE::MovieScene::FSystemDependencyGraph::DebugPrint |
( |
bool |
bUpdateCache | ) |
|
|
inline |
◆ GetGraphID() [1/2]
◆ GetGraphID() [2/2]
| uint16 UE::MovieScene::FSystemDependencyGraph::GetGraphID |
( |
UClass * |
Class | ) |
|
|
inline |
◆ GetSubsequents()
| void UE::MovieScene::FSystemDependencyGraph::GetSubsequents |
( |
uint16 |
FromNodeID, |
|
|
TArray< uint16 > & |
OutSubsequentNodeIDs |
|
) |
| |
|
inline |
◆ MakeRelationship()
| void UE::MovieScene::FSystemDependencyGraph::MakeRelationship |
( |
uint16 |
UpstreamGraphID, |
|
|
uint16 |
DownstreamGraphID |
|
) |
| |
|
inline |
◆ NumGraphIDs()
| uint16 UE::MovieScene::FSystemDependencyGraph::NumGraphIDs |
( |
| ) |
const |
|
inline |
◆ PrintFilteredFlowGraph()
◆ SortByFlowOrder()
| void UE::MovieScene::FSystemDependencyGraph::SortByFlowOrder |
( |
TArray< uint16 > & |
InOutNodeIDs | ) |
|
|
inline |
◆ ToString()
| FString UE::MovieScene::FSystemDependencyGraph::ToString |
( |
| ) |
const |
|
inline |
The documentation for this struct was generated from the following file: