#include <MovieSceneComponentTypeHandler.h>
Interface for defining new registered component types within an FEntityManager
◆ ~IComponentTypeHandler()
| virtual UE::MovieScene::IComponentTypeHandler::~IComponentTypeHandler |
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◆ GetScriptStruct()
◆ InitializeComponentType()
Called when this component type does not yet exist in an entity manager, and needs to be defined. Most implementations will call some variation of EntityManager->NewComponentType
- Parameters
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| ComponentGuid | The guid that this type handler was registered with |
| EntityManager | The entity manager to create the component type within |
The documentation for this struct was generated from the following file: