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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetSerializer.h>
Inheritance diagram for UE::Net::FNetApplyArgs:Public Attributes | |
| NetSerializerValuePointer | Source |
| NetSerializerValuePointer | Target |
Public Attributes inherited from UE::Net::FNetSerializerBaseArgs | |
| NetSerializerConfigParam | NetSerializerConfig = 0 |
| FNetSerializerChangeMaskParam | ChangeMaskInfo |
| uint32 | Version = 0 |
Serializers that want to be selective about which members to modify in the target instance when applying state should implement Apply where the serializer is responsible for setting the members of the target instance. The function operates on non-quantized state.
| NetSerializerValuePointer UE::Net::FNetApplyArgs::Source |
A pointer to the non-quantized source data.
| NetSerializerValuePointer UE::Net::FNetApplyArgs::Target |
A pointer to the non-quantized target data.