UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FSubObjectRegistry::FEntry Struct Reference

#include <NetSubObjectRegistry.h>

Public Member Functions

 FEntry (UObject *InSubObject, ELifetimeCondition InNetCondition=COND_None)
 
bool operator== (const FEntry &rhs) const
 
bool operator== (const UObject *rhs) const
 
UObjectGetSubObject () const
 

Public Attributes

FObjectKey Key
 
ELifetimeCondition NetCondition = COND_None
 

Constructor & Destructor Documentation

◆ FEntry()

UE::Net::FSubObjectRegistry::FEntry::FEntry ( UObject InSubObject,
ELifetimeCondition  InNetCondition = COND_None 
)
inline

Member Function Documentation

◆ GetSubObject()

UObject * UE::Net::FSubObjectRegistry::FEntry::GetSubObject ( ) const
inline

◆ operator==() [1/2]

bool UE::Net::FSubObjectRegistry::FEntry::operator== ( const FEntry rhs) const
inline

◆ operator==() [2/2]

bool UE::Net::FSubObjectRegistry::FEntry::operator== ( const UObject rhs) const
inline

Member Data Documentation

◆ Key

FObjectKey UE::Net::FSubObjectRegistry::FEntry::Key

Store the object key info for fast access later

◆ NetCondition

ELifetimeCondition UE::Net::FSubObjectRegistry::FEntry::NetCondition = COND_None

The network condition that chooses which connection this subobject can be replicated to. Default is none which means all connections receive it.


The documentation for this struct was generated from the following file: