#include <NetSubObjectRegistry.h>
◆ FEntry()
◆ GetSubObject()
| UObject * UE::Net::FSubObjectRegistry::FEntry::GetSubObject |
( |
| ) |
const |
|
inline |
◆ operator==() [1/2]
| bool UE::Net::FSubObjectRegistry::FEntry::operator== |
( |
const FEntry & |
rhs | ) |
const |
|
inline |
◆ operator==() [2/2]
| bool UE::Net::FSubObjectRegistry::FEntry::operator== |
( |
const UObject * |
rhs | ) |
const |
|
inline |
◆ Key
| FObjectKey UE::Net::FSubObjectRegistry::FEntry::Key |
Store the object key info for fast access later
◆ NetCondition
The network condition that chooses which connection this subobject can be replicated to. Default is none which means all connections receive it.
The documentation for this struct was generated from the following file: