UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FChunkedDataReader::FDataChunk Struct Reference

#include <ChunkedDataReader.h>

Public Member Functions

 FDataChunk ()
 
const uint32 GetPartPayloadByteCount () const
 
void Deserialize (UE::Net::FNetSerializationContext &Context)
 

Public Attributes

TArray< uint8PartPayload
 
uint32 PartCount
 
uint16 SequenceNumber
 
uint16 PartByteCount: 14
 
uint16 bIsFirstChunk: 1
 
uint16 bIsExportChunk: 1
 

Constructor & Destructor Documentation

◆ FDataChunk()

UE::Net::Private::FChunkedDataReader::FDataChunk::FDataChunk ( )

Member Function Documentation

◆ Deserialize()

void UE::Net::Private::FChunkedDataReader::FDataChunk::Deserialize ( UE::Net::FNetSerializationContext Context)

◆ GetPartPayloadByteCount()

const uint32 UE::Net::Private::FChunkedDataReader::FDataChunk::GetPartPayloadByteCount ( ) const

Member Data Documentation

◆ bIsExportChunk

uint16 UE::Net::Private::FChunkedDataReader::FDataChunk::bIsExportChunk

◆ bIsFirstChunk

uint16 UE::Net::Private::FChunkedDataReader::FDataChunk::bIsFirstChunk

◆ PartByteCount

uint16 UE::Net::Private::FChunkedDataReader::FDataChunk::PartByteCount

◆ PartCount

uint32 UE::Net::Private::FChunkedDataReader::FDataChunk::PartCount

◆ PartPayload

TArray<uint8> UE::Net::Private::FChunkedDataReader::FDataChunk::PartPayload

◆ SequenceNumber

uint16 UE::Net::Private::FChunkedDataReader::FDataChunk::SequenceNumber

The documentation for this struct was generated from the following files: