UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FIrisFastArraySerializerPrivateAccessor Struct Reference

#include <IrisFastArraySerializerInternal.h>

Static Public Member Functions

static IRISCORE_API FNetBitArrayView GetChangeMask (FIrisFastArraySerializer &Array)
 
static IRISCORE_API FNetBitArrayView GetConditionalChangeMask (FIrisFastArraySerializer &Array)
 
static FReplicationStateHeaderGetReplicationStateHeader (FIrisFastArraySerializer &Array)
 
static IRISCORE_API void MarkArrayDirty (FIrisFastArraySerializer &Array)
 
static IRISCORE_API void MarkAllArrayItemsDirty (FIrisFastArraySerializer &Array, uint32 StartingIndex=0U)
 
static IRISCORE_API void MarkArrayItemDirty (FIrisFastArraySerializer &Array, int32 Index)
 

Member Function Documentation

◆ GetChangeMask()

FNetBitArrayView UE::Net::Private::FIrisFastArraySerializerPrivateAccessor::GetChangeMask ( FIrisFastArraySerializer Array)
static

◆ GetConditionalChangeMask()

FNetBitArrayView UE::Net::Private::FIrisFastArraySerializerPrivateAccessor::GetConditionalChangeMask ( FIrisFastArraySerializer Array)
static

◆ GetReplicationStateHeader()

static FReplicationStateHeader & UE::Net::Private::FIrisFastArraySerializerPrivateAccessor::GetReplicationStateHeader ( FIrisFastArraySerializer Array)
inlinestatic

◆ MarkAllArrayItemsDirty()

void UE::Net::Private::FIrisFastArraySerializerPrivateAccessor::MarkAllArrayItemsDirty ( FIrisFastArraySerializer Array,
uint32  StartingIndex = 0U 
)
static

◆ MarkArrayDirty()

void UE::Net::Private::FIrisFastArraySerializerPrivateAccessor::MarkArrayDirty ( FIrisFastArraySerializer Array)
static

◆ MarkArrayItemDirty()

void UE::Net::Private::FIrisFastArraySerializerPrivateAccessor::MarkArrayItemDirty ( FIrisFastArraySerializer Array,
int32  Index 
)
static

The documentation for this struct was generated from the following files: