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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PathTracingDenoiser.h>
Inputs of the path tracing denoiser.
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::AlbedoTex |
| bool UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::bForceSpatialDenoiserOnly = false |
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::ColorTex |
| int UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::DenoisingFrameId = -1 |
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::DepthTex |
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::FlowTex |
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::NormalTex |
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::OutputTex |
| TRefCountPtr<IHistory> UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::PrevHistory |
The history of the previous frame set by FOutputs::NewHistory. PrevHistory->GetDebugName() is guarentee to match the IPathTracingSpatialTemporalDenoiser.
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::PreviousOutputTex |
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FInputs::VarianceTex |