#include <PathTracingDenoiser.h>
◆ InputFrameTex
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FMotionVectorInputs::InputFrameTex |
◆ OutputTex
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FMotionVectorInputs::OutputTex |
◆ PreExposure
| float UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FMotionVectorInputs::PreExposure = 1.0f |
◆ ReferenceFrameTex
| FRDGTextureRef UE::Renderer::Private::IPathTracingSpatialTemporalDenoiser::FMotionVectorInputs::ReferenceFrameTex |
The documentation for this struct was generated from the following file: