#include <SparseVolumeTextureStreamingManager.h>
◆ FAllocation() [1/2]
| UE::SVT::FTileAllocator::FAllocation::FAllocation |
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inline |
◆ FAllocation() [2/2]
| UE::SVT::FTileAllocator::FAllocation::FAllocation |
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uint16 |
InFrameIndex, |
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uint32 |
InTileIndex, |
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bool |
bInIsLocked, |
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bool |
bInIsAllocated |
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inline |
◆ bIsAllocated
| uint16 UE::SVT::FTileAllocator::FAllocation::bIsAllocated |
◆ bIsLocked
| uint16 UE::SVT::FTileAllocator::FAllocation::bIsLocked |
◆ FrameIndex
| uint16 UE::SVT::FTileAllocator::FAllocation::FrameIndex |
◆ TileIndexInFrame
| uint32 UE::SVT::FTileAllocator::FAllocation::TileIndexInFrame |
The documentation for this struct was generated from the following file: