![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ShaderTypes.h>
Public Member Functions | |
| FValueComponentTypeDescription ()=default | |
| FValueComponentTypeDescription (const TCHAR *InName, uint32_t InSizeInBytes, EComponentBound InMin, EComponentBound InMax) | |
Public Attributes | |
| const TCHAR * | Name = nullptr |
| uint32_t | SizeInBytes = 0u |
| FComponentBounds | Bounds |
|
default |
|
inline |
| FComponentBounds UE::Shader::FValueComponentTypeDescription::Bounds |
| const TCHAR* UE::Shader::FValueComponentTypeDescription::Name = nullptr |
| uint32_t UE::Shader::FValueComponentTypeDescription::SizeInBytes = 0u |