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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TaskSyncManager.h>
Public Types | |
| typedef int32 | FInternalId |
Public Member Functions | |
| FSyncPointId () | |
| FSyncPointId (FInternalId InSyncId, FBatchContextId InBatchContext) | |
| bool | IsValid () const |
| FBatchContextId | GetBatchContext () const |
| bool | operator== (const FSyncPointId &Other) const |
| bool | operator!= (const FSyncPointId &Other) const |
Public Attributes | |
| FInternalId | SyncId |
| FBatchContextId | BatchContext |
Static Public Attributes | |
| static constexpr FInternalId | InvalidSyncPoint = -1 |
Friends | |
| uint32 | GetTypeHash (const FSyncPointId &SyncPoint) |
Identifies a specific registered sync point and batch, this can be safely passed around threads
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inline |
Construct an invalid context
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inlineexplicit |
Construct from explicit ids TODO: May make private
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inline |
Returns the batch context this was initialized with
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inline |
Returns true if this has been initialized to a registered sync point
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inline |
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inline |
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friend |
| FBatchContextId UE::Tick::FSyncPointId::BatchContext |
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staticconstexpr |
| FInternalId UE::Tick::FSyncPointId::SyncId |