UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Transaction::FSerializedObjectData Struct Reference

#include <TransactionCommon.h>

Public Member Functions

bool Serialize (FArchive &Ar)
 
ENGINE_API void Read (void *Dest, int64 Offset, int64 Num) const
 
ENGINE_API void Write (const void *Src, int64 Offset, int64 Num)
 
const voidGetPtr (int64 Offset) const
 
void Reset ()
 
int64 Num () const
 

Friends

FArchiveoperator<< (FArchive &Ar, FSerializedObjectData &SerializedData)
 
bool operator== (const FSerializedObjectData &LHS, const FSerializedObjectData &RHS)
 
bool operator!= (const FSerializedObjectData &LHS, const FSerializedObjectData &RHS)
 

Member Function Documentation

◆ GetPtr()

const void * UE::Transaction::FSerializedObjectData::GetPtr ( int64  Offset) const
inline

◆ Num()

int64 UE::Transaction::FSerializedObjectData::Num ( ) const
inline

◆ Read()

void UE::Transaction::FSerializedObjectData::Read ( void Dest,
int64  Offset,
int64  Num 
) const

◆ Reset()

void UE::Transaction::FSerializedObjectData::Reset ( )
inline

◆ Serialize()

bool UE::Transaction::FSerializedObjectData::Serialize ( FArchive Ar)
inline

◆ Write()

void UE::Transaction::FSerializedObjectData::Write ( const void Src,
int64  Offset,
int64  Num 
)

Friends And Related Symbol Documentation

◆ operator!=

bool operator!= ( const FSerializedObjectData LHS,
const FSerializedObjectData RHS 
)
friend

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FSerializedObjectData SerializedData 
)
friend

◆ operator==

bool operator== ( const FSerializedObjectData LHS,
const FSerializedObjectData RHS 
)
friend

The documentation for this struct was generated from the following files: